Description
3D Fundamentals
Students will begin with the basics of a 3D interface including selecting and manipulating objects, understanding Cartesian space as well as exploring best practices for organizing and structuring a 3D scene. Students will also be introduced to basic modeling tools and basic animation tools as a preparatory stage to the Modeling One and Animation One courses in the Animation Program Curriculum. This course will direct students towards building a solid understanding of the concepts, terms and workflows required to create professional level 3D assets for film and games.
Details
Grading Basis
Official
Units
2
Offering
Course
ANIM 10207113
Academic Group
Associate Degree
Academic Organization
Applied Arts
Enrollment Requirements
Reserved for students admitted into Animation or petitioning Animation.
Typically Offered
Summer