3D Fundamentals
Students will begin with the basics of a 3D interface including selecting and manipulating objects, understanding Cartesian space as well as exploring best practices for organizing and structuring a 3D scene. Students will also be introduced to basic modeling tools and basic animation tools as a preparatory stage to the Modeling One and Animation One courses in the Animation Program Curriculum. This course will direct students towards building a solid understanding of the concepts, terms and workflows required to create professional level 3D assets for film and games.